types
colour_palette
members
functions
point4
members
float x
float y
float z
float w
functions
integer
members
functions
texture
members
functions
transform
members
functions
point3 position()
integer count()
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implicit conversions
float -> integer
point2 -> point3
point2 -> point4
point3 -> point4
integer -> float
note -> audio
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constants
float $dt
float $time
point2 $mouse_pos
point2 $mouse_uv
float $dt
float $time
point2 $mouse_pos
point2 $mouse_uv
float $dt
float $time
texture $scene
texture $scene_depth
point2 $mouse_pos
point2 $mouse_uv
float $dt
float $time
texture $scene
texture $scene_depth
point2 $mouse_pos
point2 $mouse_uv
point2 $pixel
point2 $res
point2 $pos
point2 $uv
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operators
operator +
integer operator + (integer a, integer b)
float operator + (float a, float b)
audio operator + (audio a, audio b)
audio operator + (float a, audio b)
audio operator + (audio a, float b)
point2 operator + (point2 a, point2 b)
point2 operator + (point2 a, float b)
point2 operator + (float a, point2 b)
point3 operator + (point3 a, point3 b)
point3 operator + (point3 a, float b)
point3 operator + (float a, point3 b)
point4 operator + (point4 a, point4 b)
point4 operator + (point4 a, float b)
point4 operator + (float a, point4 b)
shape operator + (shape shape a, shape shape b)
operator -
integer operator - (integer a, integer b)
float operator - (float a, float b)
audio operator - (audio a, audio b)
audio operator - (float a, audio b)
audio operator - (audio a, float b)
integer operator - (integer a)
float operator - (float a)
audio operator - (audio a)
point2 operator - (point2 a, point2 b)
point2 operator - (point2 a, float b)
point2 operator - (float a, point2 b)
point2 operator - (point2 a)
point3 operator - (point3 a, point3 b)
point3 operator - (point3 a, float b)
point3 operator - (float a, point3 b)
point3 operator - (point3 a)
point4 operator - (point4 a, point4 b)
point4 operator - (point4 a, float b)
point4 operator - (float a, point4 b)
point4 operator - (point4 a)
shape operator - (shape shape a, shape shape b)
operator /
integer operator / (integer a, integer b)
float operator / (float a, float b)
audio operator / (audio a, audio b)
audio operator / (float a, audio b)
audio operator / (audio a, float b)
point2 operator / (point2 a, point2 b)
point2 operator / (point2 a, float b)
point2 operator / (float a, point2 b)
point3 operator / (point3 a, point3 b)
point3 operator / (point3 a, float b)
point3 operator / (float a, point3 b)
point4 operator / (point4 a, point4 b)
point4 operator / (point4 a, float b)
point4 operator / (float a, point4 b)
operator *
integer operator * (integer a, integer b)
float operator * (float a, float b)
audio operator * (audio a, audio b)
audio operator * (float a, audio b)
audio operator * (audio a, float b)
point2 operator * (point2 a, point2 b)
point2 operator * (point2 a, float b)
point2 operator * (float a, point2 b)
point3 operator * (point3 a, point3 b)
point3 operator * (point3 a, float b)
point3 operator * (float a, point3 b)
point4 operator * (point4 a, point4 b)
point4 operator * (point4 a, float b)
point4 operator * (float a, point4 b)
shape operator * (transform transform, shape shape)
transform operator * (transform transform_a, transform transform_b)
point3 operator * (transform transform, point2 point)
point3 operator * (transform transform, point3 point)
operator %
integer operator % (integer a, integer b)
float operator % (float a, float b)
operator ==
integer operator == (float a, float b)
integer operator == (float a, float b)
operator !=
integer operator != (float a, float b)
integer operator != (float a, float b)
operator >
integer operator > (float a, float b)
integer operator > (float a, float b)
operator >=
integer operator >= (float a, float b)
integer operator >= (float a, float b)
operator <
integer operator < (float a, float b)
integer operator < (float a, float b)
operator <=
integer operator <= (float a, float b)
integer operator <= (float a, float b)
operator and
integer operator and (float a, float b)
integer operator and (audio a, audio b)
integer operator and (audio a, float b)
integer operator and (float a, audio b)
integer operator and (integer a, integer b)
operator or
integer operator or (float a, float b)
integer operator or (audio a, audio b)
integer operator or (audio a, float b)
integer operator or (float a, audio b)
integer operator or (integer a, integer b)
operator not
integer operator not (integer a)
integer operator not (integer a)
operator &
integer operator & (integer a, integer b)
integer operator & (integer a, integer b)
operator |
integer operator | (integer a, integer b)
integer operator | (integer a, integer b)
operator ~
integer operator ~ (integer a)
integer operator ~ (integer a)
operator >>
integer operator >> (integer a, integer b)
integer operator >> (integer a, integer b)
operator <<
integer operator << (integer a, integer b)
integer operator << (integer a, integer b)
operator ^
integer operator ^ (integer a, integer b)
integer operator ^ (integer a, integer b)
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